Houdini, Maya and Nuke Tutorial
Epic Environments for Movies
Get ready for an exciting tutorial where we’ll dive into the world inspired by The Creator.
Instructor: William Fiorentini
Duration: 2 Hr 19 Min
Start Date: Instant Access! Start Learning Immediately.
85$
Get Inspired & Create
Welcome to the EPIC ENVIRONMENTS FOR MOVIES tutorial hosted by William Fiorentini, an Generalist at Industrial Light & Magic!
Introducing William Fiorentini, a seasoned Generalist artist with a passion for pushing the boundaries of visual storytelling since his teenage years. William’s journey into the world of VFX started during his studies at ESMA in Toulouse, France, where he laid the groundwork for his 3D artistry skills.
Fast forward to September 2021, William took his first professional steps as a Modeler at Framestore. Immersed in the creative process, he found himself drawn to every aspect of production, from texture and look development to lighting. This curiosity led him to broaden his horizons, eventually landing a role as an Environment TD artist at DNEG.
Now, William invites you to join him on an exciting journey in his tutorial. Together, you’ll dive into a world inspired by The Creator, exploring the basics of 3D environment design. Using an existing project breakdown, William will guide you through each step, leveraging industry-standard tools like Houdini and V-Ray to bring your ideas to life.
During the class, you’ll learn vital techniques like layout, texturing, look development, lighting, and compositing. By the end, you’ll create your own virtual landscapes and cityscapes with William’s expert guidance.
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INSTANT ACCESS! START LEARNING IMMEDIATELY.
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INTERMEDIATE
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2 HR 19 MIN
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DETAILED OVERVIEW
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24/7 DISCORD
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PRE-RECORDED
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A CERTIFICATE IS AVAILABLE UPON COMPLETION OF THE WORKSHOP.
ENROLL
We aim to strike a balance between offering affordable education and ensuring that instructors receive sufficient income from workshops.
This way, they can continue teaching and creating new workshops in the future.
Standard Edition
![book1](https://maxsarlija.com/wp-content/uploads/2024/07/book1.png)
$85
MOST POPULAR
Legendary
Edition
![book2](https://maxsarlija.com/wp-content/uploads/2024/07/book2.png)
$125
Includes everything from Standard Edition and:
What You'll Learn
Our teaching approach is hands-on & project-based.
We cover the theory and put it into practice so you can learn how to think like an artist.
REFERENCES
First and basic step but the most important one, we’ll dive into real life world references and use them in order to build our own.
MODELING
You’ll see how to build simple geo with simple shapes without worrying about topology or UVs, we’ll start in Maya or your own preferred software and then jump into Houdini to add detail procedurally.
TEXTURES / LOOKDEV
We’ll work everything procedurally, no need to unwrap UVs or do any manual work. All the materials will be done from mixed textures.
LIGHTING
You’ll learn how to create realistic and believable lighting using basic methods to drive our composition and mood.
COMPOSITING
We’ll dive into the basic setup of compositing with a little bit of 2.5D workflow to add more background details as well as creating fog in Nuke.
Meet Your Instructor
Hi, I’m William
Hello everyone, I’m William Fiorentini, a Generalist artist passionate about pushing visual storytelling boundaries since age 15. My journey into VFX started at ESMA in Toulouse, France, where I mastered 3D artistry basics. In September 2021, I began my industry journey as a Modeler at Framestore, drawn to every aspect of production.
This led me to become an Environment TD artist at DNEG, focusing on crafting immersive environments while prioritizing attention to detail. Now at The Mill, I embrace challenges as a Generalist artist, driven by a commitment to creativity in every project.
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// BUILT BY VFX ARTIST FOR VFX ARTIST
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JURI BRYAN Head of CG & Simulation MPC Adelaide
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Eddie Chew Owner & Creative Director
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Sam Savage Fx Artist/TD – Enrolled in: Epic Environments for Movies
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SHELDON SCHWARTZ This was done under – Unreal Engine Complete Automotive Masterclass
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Jesse Henning Senior VFX Artist at Atomic Arcade
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Hudson Martins CG Supervisor at Axis Studios
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Luca Goury This was done under – Unreal Engine Complete Automotive Masterclass
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Frequently Asked Questions
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Who is MORF?
MORF is our friendly cloud. We don’t take responsibility for his words or actions. He can get angry if the students don’t participate in the classes and we have seen him spontaneously burst into flames because one guy didn’t do his homework.
We tried replacing him with a better, friendlier helper but he morphed into a thunder cloud and started throwing lightning at us.Who knows what he is capable of, but we don’t want to find out, so we keep him around.
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